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Re: Interesting Read: "RNG is Camping"

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HEREIAMNOW wrote:

 

This creates a scenario that goes like this: run and gunner spawns, heads towards opposite side of the map, kills enemies as they are spawning, run and gunners own team begins spawning at their location once area is clear (or at the very least the run and gunner is fed a few kills before being killed), run and gunner runs to other side of map, rinse repeat. Running and gunning is actually the cause of most spawn issues people complain about in the game!

 

 

 

 

Now, I'm not saying that people shouldn't play this way, but people need to get off their high horses and realize their tactics aren't as noble as they make them out to be. Compared to every other tactic in the game, strictly running and gunning actually comes out on top as the most cheap and disgusting practice, cheaper than sitting around the same corner camping. cheaper than noob tubes even. "

 

 

 

I see a huge hole in that logic, how is the guy's team going to spawn if they haven't been killed? The run and gunner killed the opposing team and made it to spawn. His/her team isn't going to spawn anywhere as they're still alive. If they're mid map then those that just died should spawn in the opposing spawn.

 

Regardless, let's say the run and gunner's team did die. They could possibly spawn with the run and gunner in the enemy spawn. Why? Because people cried and cried about getting spawn trapped, now the only way to avoid that is to flip spawns. Now we're seeing threads about bad spawns and being spawned to their death. That's really what this thread is, although it was a rather clever attempt at covering up what it's really about.


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